android - Using a thread as a GameLoop -
what need have loop can stop if want... made new thread , named gameloop want of bitmap x , y changes when tryed run have nothing moves, sends me picture. heres code, did wrong?
public gamepage(context context, attributeset attrs) { super(context, attrs); //other code here thread gamethread = new thread(new gameloop()); gamethread.start(); } public class gameloop implements runnable { public void run() { try { thread.sleep(speed); } catch (interruptedexception e) { // todo auto-generated catch block e.printstacktrace(); } log.d("looprunning", "the game loop running!"); switch ((int)possition) { case 0: if (counter < 110) {suny --; counter++;} if (counter >= 110 && counter < 240) {suny --; sunx ++; counter++;} if (counter >= 240 && counter < 360) {suny -= 0.5; sunx ++; counter++;} if (counter >= 360 && counter < 662) {suny -= 0.333; sunx ++; counter++;} if (counter >= 662 && counter < 1004) {suny += 0.333; sunx++; counter++;} if (counter >= 1004 && counter < 1104) {suny += 0.5; sunx++; counter++;} if (counter >= 1104 && counter < 1224) {suny ++; sunx++; counter++;} if (counter >= 1224 && counter < 1345) {suny ++; counter++;} break; case 1: if (zombiex < canvaswidth/2 + 300) zombiex += 10; if (counter2 < 110) {moony --; counter2++;} if (counter2 >= 110 && counter2 < 240) {moony --; moonx ++; counter2++;} if (counter2 >= 240 && counter2 < 360) {moony -= 0.5; moonx ++; counter2++;} if (counter2 >= 360 && counter2 < 662) {moony -= 0.333; moonx ++; counter2++;} if (counter2 >= 662 && counter2 < 1004) {moony += 0.333; moonx++; counter2++;} if (counter2 >= 1004 && counter2 < 1104) {moony += 0.5; moonx++; counter2++;} if (counter2 >= 1104 && counter2 < 1224) {moony ++; moonx++; counter2++;} if (counter2 >= 1224 && counter2 < 1345) {moony ++; counter2++;} break; } } }
use 2 nested while loops so:
@override public void run() { while (gameshouldrun) { while (iterategame) { // game stuff } } } also, run not looped default. if want game loop until stopped, need while loop in run method.
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