3dsmax - 3D Max generate objects from animation frames, copy frames to viewport -


is possible copy animation frames separate objects in viewport?

i using path deformation , array tools, cannot (as far know) animate materials. also, output cannot edited curve editor??

example: have 30 frame animation of rotating box moving along path. instead 30 boxes in viewport. each one, copy of respective keyframe.

sort of classic video technique of creating trails moving objects. know can done in after effects, want actual 3d models own custom animation frames, in scene , not results path deformation , array. can work on them still image.

select object , use maxscript code:

for = 1 30 @ time snapshot $ 

it create collapsed copy of mesh @ each frame.


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