Pros and Cons of using SVG for Android Games -
i plan start game in android not sure whether should use svg's or png's graphics. know svg's advantage its, correct me if i'm wrong, scalability. aside that? there others? on performance, or speed, or etc.
and way, game may involve physics computations, , screen update alot. problem?
i'll using java this, not html5.
yeah, thought using implicitly scalable resources svg , vector-based fonts make lot of sense on android there such diversity of displays. doesn't seem case.
in practice android tools , examples use scaled bitmaps, not natively scalable abstractions svg. android infrastructure has support computing density , size of display , using size-appropriate bitmaps device (see dealing screen sizes). other game libraries (like libgdx) oriented around bitmaps.
(perhaps big reason underlying hardware optimized copying bitmaps around, too.)
i suggest sticking technology else using , tools , tutorials oriented around, unless you're explicitly interested in exploring new ground. then, having strong background in how "normally" done, required evaluate new approach.
some of answers on recent question might useful you: https://gamedev.stackexchange.com/questions/30111/why-dont-more-games-use-vector-art
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